Set Navigation Path to not recalculate?
I currently have a simulation in which i change a NavigationMeshModifer's Area class during runtime while a number of actors are following Paths.
This causes an issue, as i believe the Path my actors are following attempts to recalculate whenever i change the Area Class of my NavigationMeshModifer.
Is there a way I can set for an Agent to follow a fixed Path until the Path is completed?
asked May 31 '16 at 03:34 PM in C++ Programming
We just implemented a mechanism that allows a used to disable "path invalidation" mechanics on a path, it's going to be in 4.13. You can hack this behavior in by commenting out contents of
answered Jun 04 '16 at 08:09 PM
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