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start walking, stop walking

I've just downloaded a start walking and a stop walking animation form Mixamo but I don't kown how to add these animations before and after the walking animation.

Hopefully someone can help me.

(I'm German if I wrote something wrong I'm sorry)

Product Version: UE 4.11
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asked May 31 '16 at 07:21 PM in Blueprint Scripting

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I actually never thought about this, but this is how I probably would do

  1. Have the default idle-walk-run blend space as walk-run

  2. In the state machine set the default state to idle instead of the idle-walk-run

  3. Then drag the animations into the state machine

  4. From idle to walk, check if velocity is >100

  5. From walk to idle, check if velocity is <100

  6. Now add the walk-run blend space

  7. Then drag from the animations to it and the booleans check if time remaining <0.2

Hopefully this helped, cheers :)

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answered Jun 01 '16 at 05:26 AM

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