PackagingResults:Error: Error Unknown Cook Failure

So i try to pack my game and i get this error i dont really know what any of it means or how to solve it as i am kind of a noob.

Ive posted a picture of the error any help would be appriciated.

This error only happens with this project btw.

Hello,

Could you please provide the full log from your project’s Saved->Logs folder?

Heres a zip folder of my logs

It looks like your project name contains spaces. This is not recommended as it can cause issues with packaging, so I recommend removing these.

Also, I see multiple error messages in the log that you’ll need to investigate.

LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for Mesh2P

Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-03.12.17:768][ 0]LogInit:Display: LogCook:Error: Error loading E:/Inner Coruption Full Game/Unreal Project/CollegeGame/Content/StarterContent/Audio/Collapse_Cue.uasset!

Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-03.12.17:769][ 0]LogInit:Display: LogBlueprint:Error: [compiler FirstPerson_AnimBP] Error Play (None) references an unknown sequence

Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-03.12.17:770][ 0]LogInit:Display: LogBlueprint:Error: [compiler FirstPerson_AnimBP] Error ICE: Player node Play (None) was not processed prior to handling a transition getter K2Node_TransitionRuleGetter that used it

Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-03.12.17:770][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C’

Take a look into the issues listed in the errors, and let me know if you have any questions or issues understanding the errors. Thank you

Hi just wondering how i would go about changing my project name and im not sure what alot of these errors mean if you could help with that?

Thanks

While we cannot help resolve each individual error, here is a good starting point for the first one.

After performing a google search for The GetSocketByName(): No SkeletalMesh for Mesh2P, I found this post:

This should help you get started in resolving your errors. Performing Google searches for each error message is a great place to start looking for resources on how to solve the issues.

Have a great day