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Gear VR Post Process Effect not displaying

Hey everyone,

I just recently got a Post Process effect to outline objects working for my Gear VR application that I'm working on, but when I package the project and load it on my phone and test it out the post effect doesn't display at all. It works fine when I test it on my machine, but not in the Gear VR.

Its only using the Emissive Color Post Process effect (pretty much an updated version of the old Highlight material that used to be included in previous UE versions) and in the Gear VR documentation it says that Emissive is an available Post Effect so I don't see what could be causing this.

Anyone possibly have any experience with this?

Thanks,

Matt

Product Version: UE 4.11
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asked Jun 01 '16 at 04:03 AM in VR

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Coldstryke
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avatar image haruna Jul 01 '16 at 05:47 AM

Try switching your editor's preview rendering level to Mobile and look at your post process material again. Default is Shader Model 5 and everything works nicely there.

If you do switch preview rendering level, any material node that is not supported by that rendering level throw up a warning on every unsupported node. Do you get any such warnings?

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The Emissive is an available Post Process effect, and it works, but it actually lights the object only - I mean, not its surroundings. You will see the inner part of the object with more light, but you will not se an actual halo around the object.

If you need an outline effect in Gear VR, this worked for me: https://forums.epicgames.com/threads/865957-Object-Mesh-Outline-Effect-working and can be easily adapted from UDK to UE4.

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answered Jun 07 '16 at 08:33 AM

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ocramot
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