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Phat crashing

Hey guys, so I'm having a wierd bug. I have a source build of 4.11.2 and every single Physics asset crashes the editor before it opens the window. I debugged and found some kinematic body warning upon starting the editor and then Assertion Failed from some PhatFont? Here's the log:

 [2016.06.01-05.03.20:900][  0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
 [2016.06.01-05.03.20:943][  0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
 [2016.06.01-05.03.20:945][  0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
 [2016.06.01-05.03.20:946][  0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
 [2016.06.01-05.03.23:163][  0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
 [2016.06.01-05.03.42:260][  0]Cmd: MAP CHECKDEP NOCLEARLOG
 [2016.06.01-05.03.42:599][  0]MapCheck: Info Map check complete: 0 Error(s), 2 Warning(s), took 338.45ms to complete.
 [2016.06.01-05.03.42:732][  0]LogFileHelpers: Loading map 'Almerra_LoadingLevel' took 85.095
 The thread 0x430 has exited with code 0 (0x0).
 The thread 0xe28 has exited with code 0 (0x0).
 The thread 0x17e4 has exited with code 0 (0x0).
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-ExternalImagePicker-Win64-Debug.dll'. Symbols loaded.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-SceneOutliner-Win64-Debug.dll'. Symbols loaded.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-SuperSearch-Win64-Debug.dll'. Symbols loaded.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-CrashTracker-Win64-Debug.dll'. Symbols loaded.
 [2016.06.01-05.03.44:442][  0]LogCrashTracker: Crashtracker disabled due to settings.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-CollectionManager-Win64-Debug.dll'. Symbols loaded.
 [2016.06.01-05.03.44:511][  0]LogCollectionManager: Loaded 0 collections in 0.004195 seconds
 The thread 0x11cc has exited with code 0 (0x0).
 The thread 0x700 has exited with code 0 (0x0).
 The thread 0x668 has exited with code 0 (0x0).
 [2016.06.01-05.03.44:578][  0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Saved/Collections/' took 0.01s
 [2016.06.01-05.03.44:579][  0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Content/Developers/D/Collections/' took 0.01s
 [2016.06.01-05.03.44:580][  0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Content/Collections/' took 0.01s
 [2016.06.01-05.03.44:580][  0]LogContentBrowser: Native class hierarchy populated in 0.0277 seconds. Added 1999 classes and 356 folders.
 [2016.06.01-05.03.44:637][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
 [2016.06.01-05.03.44:649][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2016.06.01-05.03.44:649][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2016.06.01-05.03.44:652][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0022 seconds. Added 12 classes and 0 folders.
 [2016.06.01-05.03.44:673][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0020 seconds. Added 0 classes and 0 folders.
 [2016.06.01-05.03.44:743][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
 [2016.06.01-05.03.44:753][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner-Win64-Debug.dll'. Symbols loaded.
 [2016.06.01-05.03.44:797][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
 [2016.06.01-05.03.44:801][  0]LogLoad: Full Startup: 97.18 seconds (BP compile: 21.87 seconds)
 [2016.06.01-05.03.44:802][  0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded).  External profiling features will not be available.
 [2016.06.01-05.03.44:812][  0]LogOcInput: OculusInput pre-init called
 [2016.06.01-05.03.44:900][  0]LogContentStreaming: Texture pool size now 1000 MB
 The thread 0x1334 has exited with code 0 (0x0).
 The thread 0x690 has exited with code 0 (0x0).
 [2016.06.01-05.03.45:366][  0]LogRenderer: Reallocating scene render targets to support 2836x1596 (Frame:2).
 [2016.06.01-05.03.45:950][  1]Cmd: UpdateLandscapeEditorData -warnings
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Cannot find or open the PDB file.
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Cannot find or open the PDB file.
 The thread 0x1bbc has exited with code 0 (0x0).
 [2016.06.01-05.03.46:131][  1]LogRenderer: Reallocating scene render targets to support 2836x2048 (Frame:5).
 [2016.06.01-05.03.46:418][  2]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 512/400 MB (ok in editor, bad on fixed memory platform)
 [2016.06.01-05.03.48:013][ 25]LogAssetRegistry: Asset discovery search completed in 93.1132 seconds
 [2016.06.01-05.03.48:014][ 25]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
 [2016.06.01-05.03.48:014][ 25]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000555 seconds (updated 0 objects)
 [2016.06.01-05.03.54:502][160]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1088/400 MB (ok in editor, bad on fixed memory platform)
 [2016.06.01-05.03.55:790][180]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1088/400 MB (ok in editor, bad on fixed memory platform)
 [2016.06.01-05.04.05:909][379]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1089/400 MB (ok in editor, bad on fixed memory platform)
 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-PhAT-Win64-Debug.dll'. Symbols loaded.
 [2016.06.01-05.04.11:093][484]LogContentBrowser: Native class hierarchy updated for 'PhAT' in 0.0019 seconds. Added 1 classes and 2 folders.
 Assertion failed: PhATFont [File:H:\UE4\Tailwind_11-2\Engine\Source\Editor\PhAT\Private\PhATPreviewViewportClient.cpp] [Line: 52] 
 
 UE4Editor-Win64-Debug.exe has triggered a breakpoint.
 
 UE4Editor-Win64-Debug.exe has triggered a breakpoint.
 
 [2016.06.01-05.04.29:446][484]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
 [2016.06.01-05.04.29:447][484]LogCrashTracker: 
 [2016.06.01-05.04.29:447][484]LogWindows:Error: === Critical error: ===
 Assertion failed: PhATFont [File:H:\UE4\Tailwind_11-2\Engine\Source\Editor\PhAT\Private\PhATPreviewViewportClient.cpp] [Line: 52] 
 [2016.06.01-05.04.29:587][484]LogExit: Executing StaticShutdownAfterError
 [2016.06.01-05.04.29:605][484]LogWindows: FPlatformMisc::RequestExit(1)










Product Version: UE 4.11
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asked Jun 01 '16 at 05:14 AM in Everything Else

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Simsaladoo
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avatar image Simsaladoo Jun 03 '16 at 06:40 AM

so i ended up migrating everything into another project under the same build and now i can open all the assets :-\

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Okay! This was really causing me some frustration but I found out that after migrating my Config files over, the Phat Viewport Crashing continued. I looked through the DefaultEditor.ini and it had some previous project paths from Game/TP_blah blah so I deleted the ini and now all is well! Don't be surprised how much headache/damage 4.59kb can do! lol

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answered Jun 05 '16 at 08:56 PM

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Simsaladoo
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