Hey guys, so I’m having a wierd bug. I have a source build of 4.11.2 and every single Physics asset crashes the editor before it opens the window. I debugged and found some kinematic body warning upon starting the editor and then Assertion Failed from some PhatFont? Here’s the log:
[2016.06.01-05.03.20:900][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.06.01-05.03.20:943][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.06.01-05.03.20:945][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.06.01-05.03.20:946][ 0]LogPhysics:Warning: PHYSX: d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[2016.06.01-05.03.23:163][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
[2016.06.01-05.03.42:260][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.06.01-05.03.42:599][ 0]MapCheck: Info Map check complete: 0 Error(s), 2 Warning(s), took 338.45ms to complete.
[2016.06.01-05.03.42:732][ 0]LogFileHelpers: Loading map 'Almerra_LoadingLevel' took 85.095
The thread 0x430 has exited with code 0 (0x0).
The thread 0xe28 has exited with code 0 (0x0).
The thread 0x17e4 has exited with code 0 (0x0).
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-ExternalImagePicker-Win64-Debug.dll'. Symbols loaded.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-SceneOutliner-Win64-Debug.dll'. Symbols loaded.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-SuperSearch-Win64-Debug.dll'. Symbols loaded.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-CrashTracker-Win64-Debug.dll'. Symbols loaded.
[2016.06.01-05.03.44:442][ 0]LogCrashTracker: Crashtracker disabled due to settings.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-CollectionManager-Win64-Debug.dll'. Symbols loaded.
[2016.06.01-05.03.44:511][ 0]LogCollectionManager: Loaded 0 collections in 0.004195 seconds
The thread 0x11cc has exited with code 0 (0x0).
The thread 0x700 has exited with code 0 (0x0).
The thread 0x668 has exited with code 0 (0x0).
[2016.06.01-05.03.44:578][ 0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Saved/Collections/' took 0.01s
[2016.06.01-05.03.44:579][ 0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Content/Developers/D/Collections/' took 0.01s
[2016.06.01-05.03.44:580][ 0]LogFileCache: Scanning file cache for directory 'H:/UE4/Tailwind_11-2/Tailwind_11/Content/Collections/' took 0.01s
[2016.06.01-05.03.44:580][ 0]LogContentBrowser: Native class hierarchy populated in 0.0277 seconds. Added 1999 classes and 356 folders.
[2016.06.01-05.03.44:637][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2016.06.01-05.03.44:649][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.06.01-05.03.44:649][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.06.01-05.03.44:652][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0022 seconds. Added 12 classes and 0 folders.
[2016.06.01-05.03.44:673][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0020 seconds. Added 0 classes and 0 folders.
[2016.06.01-05.03.44:743][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
[2016.06.01-05.03.44:753][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner-Win64-Debug.dll'. Symbols loaded.
[2016.06.01-05.03.44:797][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
[2016.06.01-05.03.44:801][ 0]LogLoad: Full Startup: 97.18 seconds (BP compile: 21.87 seconds)
[2016.06.01-05.03.44:802][ 0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
[2016.06.01-05.03.44:812][ 0]LogOcInput: OculusInput pre-init called
[2016.06.01-05.03.44:900][ 0]LogContentStreaming: Texture pool size now 1000 MB
The thread 0x1334 has exited with code 0 (0x0).
The thread 0x690 has exited with code 0 (0x0).
[2016.06.01-05.03.45:366][ 0]LogRenderer: Reallocating scene render targets to support 2836x1596 (Frame:2).
[2016.06.01-05.03.45:950][ 1]Cmd: UpdateLandscapeEditorData -warnings
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Cannot find or open the PDB file.
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Cannot find or open the PDB file.
The thread 0x1bbc has exited with code 0 (0x0).
[2016.06.01-05.03.46:131][ 1]LogRenderer: Reallocating scene render targets to support 2836x2048 (Frame:5).
[2016.06.01-05.03.46:418][ 2]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 512/400 MB (ok in editor, bad on fixed memory platform)
[2016.06.01-05.03.48:013][ 25]LogAssetRegistry: Asset discovery search completed in 93.1132 seconds
[2016.06.01-05.03.48:014][ 25]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
[2016.06.01-05.03.48:014][ 25]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000555 seconds (updated 0 objects)
[2016.06.01-05.03.54:502][160]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1088/400 MB (ok in editor, bad on fixed memory platform)
[2016.06.01-05.03.55:790][180]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1088/400 MB (ok in editor, bad on fixed memory platform)
[2016.06.01-05.04.05:909][379]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 1089/400 MB (ok in editor, bad on fixed memory platform)
'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'H:\UE4\Tailwind_11-2\Engine\Binaries\Win64\UE4Editor-PhAT-Win64-Debug.dll'. Symbols loaded.
[2016.06.01-05.04.11:093][484]LogContentBrowser: Native class hierarchy updated for 'PhAT' in 0.0019 seconds. Added 1 classes and 2 folders.
Assertion failed: PhATFont [File:H:\UE4\Tailwind_11-2\Engine\Source\Editor\PhAT\Private\PhATPreviewViewportClient.cpp] [Line: 52]
UE4Editor-Win64-Debug.exe has triggered a breakpoint.
UE4Editor-Win64-Debug.exe has triggered a breakpoint.
[2016.06.01-05.04.29:446][484]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.06.01-05.04.29:447][484]LogCrashTracker:
[2016.06.01-05.04.29:447][484]LogWindows:Error: === Critical error: ===
Assertion failed: PhATFont [File:H:\UE4\Tailwind_11-2\Engine\Source\Editor\PhAT\Private\PhATPreviewViewportClient.cpp] [Line: 52]
[2016.06.01-05.04.29:587][484]LogExit: Executing StaticShutdownAfterError
[2016.06.01-05.04.29:605][484]LogWindows: FPlatformMisc::RequestExit(1)