UMG 3D widget render front to back

So what my issue is, is that i have a 3D widget sitting in world space and what i want to do is have the widget visible from behind with the same appearance of what it is from the front, however my problem is when i enable is double sided within the widget, it creates a silhouette backing of it, is there anyway, to get the Back of the widget to have the same appearance as the front, and if so how? Thankyou :slight_smile:

Good question.
How about duplicating the 3d widget and drag it slitely to the other side (like 1 unit) and add 180 degrees to its rotation, or negate its scale. This way, there’s a widget on both sides and it looks like it’s just 1 3d widget.
Cheers! :slight_smile:

Thanks Derzo, i guess it will work as a temp fix, but for now il post this as a bug on there bugs forum :S since its pretty nasty!