Point Light Components Missing Settings

I’m currently working on a random generation system for levels but have hit an issue - my levels generate office floors which have lights, but in trying to use point light components I find I am unable to access a bunch of pointlight settings in blueprint scripting even though those settings are available in the Blueprint Viewport editor?
More specifically I’m trying to alter settings such as shadow bias but it is not allowing me to set any settings, only get their values?

Any help would be great, thanks :slight_smile: