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Methods of decreasing point light shadow striping?

Whilst using a procedural system which spawns point lights around a randomly generated map I've run into an issue where there is a strong presence of shadow striping as seen in the image below: alt text

Whilst the issue would be somewhat fixed if the 'advanced' point light settings were available in blueprint so I could increase shadow filter sharpening, it still does not eliminate the issue entirely and so I am wondering if anyone has any solutions to this annoying issue?

Product Version: UE 4.11
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asked Jun 01 '16 at 11:58 AM in Rendering

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Oscar Cooke-Abbott
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