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2D Platformer Bounding Box for Followcam

Hey guys,

I just got into Blueprints and am now working with the paper character blueprint class and wanted to blueprint a followcam. I came across this unity tutorial which does exactly what I want by creating a bounding box around the character that moves when you touch the bounds:


now my first question would be: how would I approach the scripting (like I have no clue at all other than there is a camera blocking volume)?

and second: is it possible to build the whole thing inside my paper character BP? or should I create a separate BP

Thank you in advance!

Product Version: UE 4.11
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asked Jun 01 '16 at 12:33 PM in Blueprint Scripting

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avatar image douchekopf Jun 01 '16 at 02:42 PM

so my first thought would be: - create a box collider component - check line trace for the border - make the collider move with hit

maybe something like that?

avatar image douchekopf Jun 09 '16 at 11:05 AM

So I kind of have a setup but currently the box if moved is clunky and only works correct to the left but jumps when i move to the right.

box.png (147.1 kB)
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ok so I don't know if anyone is even interested in this topic. I'm still gonna keep updating it because I think there will be a lot more people wanting to make 2D stuff in unreal:

so this is my BP so far (need to fix the x-axis offset and a translate for the top and bottom of the box):


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answered Jun 10 '16 at 01:25 PM

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