2D Platformer Bounding Box for Followcam
I just got into Blueprints and am now working with the paper character blueprint class and wanted to blueprint a followcam. I came across this unity tutorial which does exactly what I want by creating a bounding box around the character that moves when you touch the bounds:
now my first question would be: how would I approach the scripting (like I have no clue at all other than there is a camera blocking volume)?
and second: is it possible to build the whole thing inside my paper character BP? or should I create a separate BP
Thank you in advance!
ok so I don't know if anyone is even interested in this topic. I'm still gonna keep updating it because I think there will be a lot more people wanting to make 2D stuff in unreal:
so this is my BP so far (need to fix the x-axis offset and a translate for the top and bottom of the box):
answered Jun 10 '16 at 01:25 PM
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