x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

2D Platformer Bounding Box for Followcam

Hey guys,

I just got into Blueprints and am now working with the paper character blueprint class and wanted to blueprint a followcam. I came across this unity tutorial which does exactly what I want by creating a bounding box around the character that moves when you touch the bounds:

https://www.youtube.com/watch?v=WL_PaUyRAXQ

now my first question would be: how would I approach the scripting (like I have no clue at all other than there is a camera blocking volume)?

and second: is it possible to build the whole thing inside my paper character BP? or should I create a separate BP

Thank you in advance!

Product Version: UE 4.11
Tags:
more ▼

asked Jun 01 '16 at 12:33 PM in Blueprint Scripting

avatar image

douchekopf
11 2 4

avatar image douchekopf Jun 01 '16 at 02:42 PM

so my first thought would be: - create a box collider component - check line trace for the border - make the collider move with hit

maybe something like that?

avatar image douchekopf Jun 09 '16 at 11:05 AM

So I kind of have a setup but currently the box if moved is clunky and only works correct to the left but jumps when i move to the right.

box.png (147.1 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

ok so I don't know if anyone is even interested in this topic. I'm still gonna keep updating it because I think there will be a lot more people wanting to make 2D stuff in unreal:

so this is my BP so far (need to fix the x-axis offset and a translate for the top and bottom of the box):

http://blueprintue.com/blueprint/r5gxzjqd/

more ▼

answered Jun 10 '16 at 01:25 PM

avatar image

douchekopf
11 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question