Flickering Material on opengl4+tesselation on Linux
I wanted to make a water material with dynamic displacement in UE4 on Linux. But as soon as i am turning tesselation on (both, flat and PN Triangles) the material start to flicker heavily. This only happens in the translucent mode. Not in masked or opaque mode. The translucent materials are okay if i have no tesselation enabled.
Some technical details:
I attached a picture with the flickering, the states of what is white and what is black change really fast :D
-thanks for any help/fixes if you need more information please comment!
asked Jun 01 '16 at 02:54 PM in Bug Reports
I apologize for the delayed response. I missed that you originally mentioned that you were using Shader Model 5 (openGL4). When I launch a project with this setting I was able to repro the "disco" effect in the material editor. This has been bugged as UE-32865.
answered Jul 06 '16 at 08:36 PM
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