edit: it seems to be looking for a file i know is in a differnt location in some kind of temp folder somewhere else
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up.uasset
im new to game frameworks like ue and the others so i dont know why they would make temp folders like this for content i explicitly put somewhere else in the project folder just to cook… whatever cook means.
I deleted the default map file in my project ( i think it was, it was in root) and changed my main map to the one i want to use at build. the reason i did this was because when i build the project, the fp player started at the wrong place.
now however, whebn i build i get
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
1/2 way through the output long and also at the very bottom. can anyone help me?
the middle bit has these lines above it
MainFrameActions: Packaging (Windows (64-bit)): g_up_Skeleton.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.36:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up_Skeleton.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.36:995][ 0]LogCook:Display: Cooking /Game/NPCs/golem/golem_getting_up_Anim -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:030][ 0]LogCook:Display: Cooking /Game/NPCs/golem/golem_getting_up -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_getting_up.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:102][ 0]LogCook:Display: Cooking /Game/NPCs/golem/golem_emit -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_emit.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_emit.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:240][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:247][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:289][ 0]LogCook:Display: Cooking /Game/NPCs/hot-chick-fbx/eyeball-l -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/hot-chick-fbx/eyeball-l.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/hot-chick-fbx/eyeball-l.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:326][ 0]LogCook:Display: Cooking /Game/NPCs/golem/golem_attack_Anim -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_attack_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_attack_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:394][ 0]LogCook:Display: Cooking /Game/NPCs/golem/golem_attack -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_attack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:400][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/golem/golem_attack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:463][ 0]LogCook:Display: Cooking /Game/NPCs/_6___Default -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/_6___Default.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/_6___Default.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:521][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s6 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s6.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:530][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s6.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:580][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s5 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s5.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:589][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s5.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:635][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s4 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s4.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s4.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:690][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s3 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elex
MainFrameActions: Packaging (Windows (64-bit)): is_reference_s3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:732][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s2 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:798][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s1 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elex
MainFrameActions: Packaging (Windows (64-bit)): is_reference_s1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:813][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:871][ 0]LogCook:Display: Cooking /Game/NPCs/NudeEL_Nude__Elexis_reference_s0 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s0.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/NudeEL_Nude__Elexis_reference_s0.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:918][ 0]LogCook:Display: Cooking /Game/NPCs/hot-chick -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/hot-chick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/hot-chick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:936][ 0]LogCook:Display: Cooking /Game/NPCs/fmouth -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/fmouth.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/NPCs/fmouth.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:972][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Textures/FirstPersonCrosshair -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.37:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:039][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:046][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:053][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:063][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:402][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Run -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Anima
MainFrameActions: Packaging (Windows (64-bit)): tions/FirstPerson_Run.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_Run.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:456][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpStart -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP
MainFrameActions: Packaging (Windows (64-bit)): /Animations/FirstPerson_JumpStart.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_JumpStart.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:475][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpLoop -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uas
MainFrameActions: Packaging (Windows (64-bit)): set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:533][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpEnd -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/A
MainFrameActions: Packaging (Windows (64-bit)): nimations/FirstPerson_JumpEnd.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd.uass
MainFrameActions: Packaging (Windows (64-bit)): et
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:561][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Idle -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_Idle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:571][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_Idle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:615][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire_Montage -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPerso
MainFrameActions: Packaging (Windows (64-bit)): nBP/Animations/FirstPerson_Fire_Montage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:619][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:620][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Anim
MainFrameActions: Packaging (Windows (64-bit)): ations/FirstPerson_Fire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:629][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_Fire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.38:877][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_AnimBP -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_AnimBP.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:120][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/Animations/FirstPerson_AnimBP.uasse
MainFrameActions: Packaging (Windows (64-bit)): t
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:134][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/FirstPersonBP/FirstPersonO
MainFrameActions: Packaging (Windows (64-bit)): verview.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:136][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FirstPersonOverview. Package will not be saved.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:228][ 0]LogCook:Display: Cooking /Game/3d_objects/Throne_1 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/3d_objects/Throne_1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/3d_objects/Throne_1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:234][ 0]LogCook:Display: Cooking /Game/3d_objects/lambert1 -> C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/3d_objects/lambert1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.39:244][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/otoko_tenshi/Documents/Unreal Projects/MyProject6_test/MyProject6_test/Content/3d_objects/lambert1.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.40:183][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.40:184][ 0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.40:184][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.40:189][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.01-16.29.40:190][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 157.0919851s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\otoko_tenshi\Documents\Unreal Projects\MyProject6_
MainFrameActions: Packaging (Windows (64-bit)): test\MyProject6_test.uproject; see log C:\Users\otoko_tenshi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\Cook-2016.06.02-01.29.59.txt
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): 場所 Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): --- 内部例外スタック トレースの終わり ---
MainFrameActions: Packaging (Windows (64-bit)): 場所 Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): 場所 AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit