C++/Blueprint Reading External Files

Essentially what my goal is to have an external text file with parameters for specific objects within it. I would then like to read in that text file and store those parameters in variables included in my Blueprint that I would then assign to objects spawned within my level. From what I’ve researched, Blueprint does not have this functionality but I can do it with C++. However, all the examples that I have found that use C++ are outdated or don’t work. I’d like to keep as much of my work in Blueprint as possible so some help with this would be great.