x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VR Pawn not receiving any input events

I am following this tutorial for setting up motion controllers, everything works except that input events (trigger, etc) are never called.

I tried modifying settings for default input, I tried creating a player controller that possess my pawn, but it doesn't change anything, those events are never called. I also tried adding a keyboard event ("A" key pressed), it's never fired either.

But my controllers do work, and I can also print the trigger raw value properly. The events themselves are just never called.

How do I go about receiving input events in my VR Pawn or in any blueprint?

Product Version: UE 4.11
Tags:
more ▼

asked Jun 01 '16 at 10:58 PM in VR

avatar image

Malharhak
61 4 6 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi,

I just struggled with this exact same issue for longer than I'd like to admit but managed to find a solution when searching through settings.

In the details panel for the VR_Pawn class, under the pawn section, is a setting called 'Auto Possess Player' that determines which player automatically controls the pawn upon the game starting. Changing this to Player 0 fixed the issue for me.

Hope this helps.

capture.png (12.6 kB)
more ▼

answered Jun 17 '16 at 04:49 PM

avatar image

hZzAaa
36 2 7

avatar image TwoSuns Aug 10 '18 at 10:27 AM

Thank you stranger! Rest easy knowing your struggles were not in vain.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Thank . this just helped me solve a problem I could not figure out.

I had migrated ant vr pawn from the vr template to another project & also imported the a map in the the VR template. both had an issue where my hands were no where near my HMD, more than a few meters infact. this not only solved that but made my hands open and close also :)

more ▼

answered Aug 19 '17 at 06:22 PM

avatar image

AlphaWolF
41 1 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question