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VR Pawn not receiving any input events

I am following this tutorial for setting up motion controllers, everything works except that input events (trigger, etc) are never called.

I tried modifying settings for default input, I tried creating a player controller that possess my pawn, but it doesn't change anything, those events are never called. I also tried adding a keyboard event ("A" key pressed), it's never fired either.

But my controllers do work, and I can also print the trigger raw value properly. The events themselves are just never called.

How do I go about receiving input events in my VR Pawn or in any blueprint?

Product Version: UE 4.11
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asked Jun 01 '16 at 10:58 PM in VR

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I just struggled with this exact same issue for longer than I'd like to admit but managed to find a solution when searching through settings.

In the details panel for the VR_Pawn class, under the pawn section, is a setting called 'Auto Possess Player' that determines which player automatically controls the pawn upon the game starting. Changing this to Player 0 fixed the issue for me.

Hope this helps.

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answered Jun 17 '16 at 04:49 PM

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avatar image TwoSuns Aug 10 '18 at 10:27 AM

Thank you stranger! Rest easy knowing your struggles were not in vain.

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Thank . this just helped me solve a problem I could not figure out.

I had migrated ant vr pawn from the vr template to another project & also imported the a map in the the VR template. both had an issue where my hands were no where near my HMD, more than a few meters infact. this not only solved that but made my hands open and close also :)

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answered Aug 19 '17 at 06:22 PM

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