replace it with
class USphereComponent* Sphere;
The other way was a workaround on older versions
replace it with
class USphereComponent* Sphere;
The other way was a workaround on older versions
Hello UE4 community! I’ve been diligently clawing my way up from the bottom of the C++ pits up the alabaster tower of programming, copying and trying to understand the theory and code bit by bit. Unfortunately I have ran into a snag. The tutorial I an doing is for an earlier version of UE and I do not possess the knowledge to deal with this on my own accord. This is what the tutorial dictates for me to do but unfortunately it seems that the TSubobjectPtr<> has been deprecated and is no longer usable. What do I need to do to fix this and most importantly how/why? Thank you all in advance!
#pragma once
#include "GameFramework/Character.h"
#include "NPC.generated.h"
UCLASS()
class GOLDENEGG_API ANPC : public ACharacter
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Collision)
TSubobjectPtr<class USphereComponent> ProxSphere;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = NPCMessage)
FString NpcMessage;
public:
// Sets default values for this character's properties
ANPC();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* InputComponent) override;
};