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Grappling Hook not going in the right direction

Hello, I am making a 3D first person puzzle game that uses a grappling hook mechanic and when I try to use the grappling hook. It seems work at first but then this level which has a type of conveyor belt you go to the second platform but once you try to get to the third platform the grappling hook goes off to the left at an angle and not forwards that the camera/character is pointing towards. Does anyone know how to fix this?

Product Version: UE 4.10
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asked Jun 02 '16 at 01:35 AM in Everything Else

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elilorenzc
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Without looking at your BP and whats actually happening I have to guess. I asume you use "Launch Character" (based on the Tag) and it happens while you are on the Conveyer Belt. The Launch uses Physics Velocity and I guess your Belt constantly applies a Physics Force too to move your Character along. So if you add those two Physics forces together you get both Forces instead of just the Launch Force.

So you have to Set your Velocity to 0 (resets any force that is curently active) than Launch the Character and tell your Conveyer to ignore your Character while he is in Air.

Everything just a guess because I dont know your Game mechanics but that should bring you on the right track to solve the Problem.

Good Luck

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answered Jun 02 '16 at 01:54 AM

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Nachtmahr
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avatar image elilorenzc Jun 02 '16 at 05:43 AM

Thank you this helped a lot and seemed to fix most of the problem.

avatar image Nachtmahr Jun 02 '16 at 05:44 AM

Glad I could be of help =)

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