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UE4 Error : Failed To Merge Bones

Hello everyone,i have a big problem here.

In Maya3D 2016 i created a simple bridge model with its own animation. The problem is that when i try to import the model into UE4 i get this error :

alt text

When i click yes the model is imported correctly but the animation is really messed up and i really don't know what the problem might be. At first i used only contraints on Maya,but then even with joints i get the same error. Here are the .ma project for Maya3D and the exported .fbx model if anyone can see it and help me it would be very appreciated.

Thanks and have a good day!

Product Version: UE 4.11
capture.jpg (33.2 kB)
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asked Jun 02 '16 at 09:22 AM in Using UE4

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avatar image Spectral Ink May 05 '17 at 09:24 PM

what skeleton are you assigning it when you import your mesh? Or are you generating a new one?

The mesh needs to be skinned to the joints. Are they?

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