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Packing stucked

Hello, Im new to unreal engine and so far I've failed to pack anything. When I tried to pack a simple game of pong using blueprints it appeared to get stuck (I left it think for quite some time, and tried packing the sample proyecto too). I've been searching answers for hours, you're my only hope. Anyway heres the output log:

 MainFrameActions: Empaquetado (Windows (64-bit)): Running AutomationTool...
 MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: 2016-06-02T09:25:19.8697087Z: Running on WindowsHostPlatform as a 64-bit process.
 MainFrameActions: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/san/Documents/Unreal Projects/ZML_Pong/ZML_Pong.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/san/Documents/Unreal Projects/ZML_Pong/ZML_Pong.uproject -cook -stage -archive -archivedirectory=C
 :/Users/san/Desktop/Nueva carpeta -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
 MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment.
 MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Compiling scripts.
 MainFrameActions: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject
 MainFrameActions: Empaquetado (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
 MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject
 MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.02-04.25.24.txt
 MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject" -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\Autom
 ationTool\Saved\Cook-2016.06.02-04.25.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: ZML_Pong
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1173656075) SRandInit(1173656117).
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.28:302][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:482][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:798][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/san/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:865][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:481][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:503][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:529][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:552][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:574][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:588][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:606][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:630][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:647][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:665][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:681][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:737][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:738][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:744][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:787][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:802][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:829][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:847][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:865][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:865][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:060][  0]LogCook:Display: Max memory allowance for cook 8192mb
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:061][  0]LogCook:Display: Mobile HDR setting 1
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:939][  0]LogCook:Display: Done creating registry. It took  0.85s.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.49:510][  0]LogCook:Display: Invalidating cooked content because Engine:WindowsApplication.Accessibility:StickyKeysHotkey:False ini setting was out of date
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:598][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/6/2/3/temp.9C3D353245D0B7ED763DCAAB169CCAB4!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:598][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/6/2/3/temp.CB47856F4516E5D37A360886DDD372FF!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:599][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy NavCollision_B89838347A4348138EE337A847529C5C_NavCollision_X_8AD7F39B4ED55FA5E__C7FFF7D068D648121794806807811BE2B8CE6587.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:600][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/2/9/temp.0932B63041220AF7DC3F7A836DDEF019!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:600][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/2/9/temp.8A60A4804F62AFD623809BA152273188!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:601][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy STATICMESH_37403C6FB9441A6992E4CB614156E6A_8C68575CEF434CA8A9E1DA4AED8A47BB_CE__E3146B45B2EB73A61782BB6D12A1C99E0A39A11C.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:601][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/9/2/temp.32B67DBE448D1228BE5E708F7892CCB1!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:602][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/9/2/temp.EFBD359E4A17DECAD3C14DA338D1001A!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:603][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy STATICMESH_37403C6FB9441A6992E4CB614156E6A_8C68575CEF434CA8A9E1DA4AED8A47BB_E5__C5D493548F9C1F40DCBAB92FEDAAA9E49664F32F.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:606][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/2/3/temp.23F913BC4D31D2B134BBA895794DBE90!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:606][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/2/3/temp.F7146BFD43903BB7E3F3BABE38580CC5!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:607][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy PhysX_1D9C17C451EA4FB88CB7A27536A65DB0_PhysXPC_B3CEA08F4E8BA2F8C7FDF1BF2DD7A4F__CDBCA13A7BC6F6C70FDEC61D02CAA60147EAC6A0.
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:607][  0]LogAudioDerivedData:Display: Generando el formato de audio comprimido OGG onda S_ballGoal...
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:963][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/3/7/temp.C9DC3A194172B8A4472576ADA20AEAED!
 MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:964][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/3/7/temp.00939C064CC31901E8407E8E0256F7CB!

Hope someone can help me, I really want to learn

Product Version: UE 4.11
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asked Jun 02 '16 at 09:40 AM in Packaging & Deployment

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ZMLBilly
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avatar image Sean L ♦♦ STAFF Jun 02 '16 at 06:06 PM

Hello,

  • Did you make changes to any config files?

  • Go ahead and try this in 4.12 and see if you get the same error

  • Go into the Launcher, Library Tab, click the arrow next to the Launch button under 4.11, and click the Verify option

  • Are you able to package a clean, blank project?

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Upgrading to 4.12 fixed the issue, thanks

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answered Jun 03 '16 at 02:31 AM

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ZMLBilly
21 1 3

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