Packing stucked

Hello, Im new to unreal engine and so far I’ve failed to pack anything. When I tried to pack a simple game of pong using blueprints it appeared to get stuck (I left it think for quite some time, and tried packing the sample proyecto too). I’ve been searching answers for hours, you’re my only hope. Anyway heres the output log:

MainFrameActions: Empaquetado (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: 2016-06-02T09:25:19.8697087Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/san/Documents/Unreal Projects/ZML_Pong/ZML_Pong.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/san/Documents/Unreal Projects/ZML_Pong/ZML_Pong.uproject -cook -stage -archive -archivedirectory=C
:/Users/san/Desktop/Nueva carpeta -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject
MainFrameActions: Empaquetado (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.02-04.25.24.txt
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\san\Documents\Unreal Projects\ZML_Pong\ZML_Pong.uproject" -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\Autom
ationTool\Saved\Cook-2016.06.02-04.25.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: ZML_Pong
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1173656075) SRandInit(1173656117).
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.28:302][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:482][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:798][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/san/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.31:865][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:481][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:503][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:529][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:552][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:574][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:588][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:606][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:630][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:647][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:665][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:681][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:737][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:738][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:744][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:787][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:802][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:829][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:847][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:865][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.42:865][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:060][  0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:061][  0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.48:939][  0]LogCook:Display: Done creating registry. It took  0.85s.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.25.49:510][  0]LogCook:Display: Invalidating cooked content because Engine:WindowsApplication.Accessibility:StickyKeysHotkey:False ini setting was out of date
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:598][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/6/2/3/temp.9C3D353245D0B7ED763DCAAB169CCAB4!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:598][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/6/2/3/temp.CB47856F4516E5D37A360886DDD372FF!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:599][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy NavCollision_B89838347A4348138EE337A847529C5C_NavCollision_X_8AD7F39B4ED55FA5E__C7FFF7D068D648121794806807811BE2B8CE6587.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:600][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/2/9/temp.0932B63041220AF7DC3F7A836DDEF019!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:600][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/2/9/temp.8A60A4804F62AFD623809BA152273188!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:601][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy STATICMESH_37403C6FB9441A6992E4CB614156E6A_8C68575CEF434CA8A9E1DA4AED8A47BB_CE__E3146B45B2EB73A61782BB6D12A1C99E0A39A11C.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:601][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/9/2/temp.32B67DBE448D1228BE5E708F7892CCB1!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:602][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/7/9/2/temp.EFBD359E4A17DECAD3C14DA338D1001A!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:603][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy STATICMESH_37403C6FB9441A6992E4CB614156E6A_8C68575CEF434CA8A9E1DA4AED8A47BB_E5__C5D493548F9C1F40DCBAB92FEDAAA9E49664F32F.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:606][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/2/3/temp.23F913BC4D31D2B134BBA895794DBE90!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:606][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/3/2/3/temp.F7146BFD43903BB7E3F3BABE38580CC5!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:607][  0]LogDerivedDataCache:Warning: FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy PhysX_1D9C17C451EA4FB88CB7A27536A65DB0_PhysXPC_B3CEA08F4E8BA2F8C7FDF1BF2DD7A4F__CDBCA13A7BC6F6C70FDEC61D02CAA60147EAC6A0.
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:607][  0]LogAudioDerivedData:Display: Generando el formato de audio comprimido OGG onda S_ballGoal...
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:963][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/3/7/temp.C9DC3A194172B8A4472576ADA20AEAED!
MainFrameActions: Empaquetado (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-09.26.05:964][  0]LogDerivedDataCache:Warning: FFileSystemDerivedDataBackend: Could not write temp file C:/Users/san/AppData/Local/UnrealEngine/Common/DerivedDataCache/2/3/7/temp.00939C064CC31901E8407E8E0256F7CB!

Hope someone can help me, I really want to learn

Hello,

  • Did you make changes to any config files?
  • Go ahead and try this in 4.12 and see if you get the same error
  • Go into the Launcher, Library Tab, click the arrow next to the Launch button under 4.11, and click the Verify option
  • Are you able to package a clean, blank project?

Upgrading to 4.12 fixed the issue, thanks