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Why i have error the spawn actor?

i try spawn from GameInstance.

GameInstance cpp:

     static ConstructorHelpers::FClassFinder<AGameObject> Character(TEXT("/Game/Blueprints/Game/BP_Object"));
     if (Character.Class != NULL)
         GameObject = Character.Class;
 void UMyGameInstance::SpawnObjectsFromArray()
 UWorld* const World = GetWorld();
     if (World)
         const FVector& Location = FVector(0.0f, 0.0f, 148.0f);
         const FRotator& Rotation = FRotator();
         FActorSpawnParameters SpawnParams;
         World->SpawnActor<AActor>(GameObject, Location, Rotation, SpawnParams);

GameInstance h:

     TSubclassOf<class AGameObject> GameObject;

After launch the game i have error window. alt text

Product Version: UE 4.12
screenshot_3.png (921.5 kB)
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asked Jun 02 '16 at 11:19 AM in C++ Programming

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Try checking for Null and switch from AActor to AGameObject as template

 World->SpawnActor<AGameObject>(GameObject->GetClass(), Location, Rotation, SpawnParams);

Also set the Rotator to FRotator::ZeroRotator instead of leaveing it Unitialized. You also dont need the "&" on your FVector and FRotator.

I dont See anything else that can cause trouble.

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answered Jun 02 '16 at 09:25 PM

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