How can I enable more than one custom gameplay debugger?
So I followed unreals tutorial here:
and got a nice debugger for my AI system going. Now, we want to add some debug features for our weapon system in a new debugger. I got the class going as per the tutorial with no issues, everything compiles.
However, I only get one of my custom debuggers listed when i hit play.
I think its something to do with the defaultengine.ini file. Right now I have this:
[/Script/GameplayDebugger.GameplayDebuggingReplicator] DebugComponentClassName="/Script/Fuji.GOAPDebugComponent" DebugComponentHUDClassName="/Script/Fuji.GOAPDebugHUDComponent" |
To declare my two gameplay debuggers. Whichever one appears last in the list is the one that appears in the game.
So my question is: how can I have more than one gameplay debugger at a time?
asked Jun 02 '16 at 01:44 PM in C++ Programming
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