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How can I enable more than one custom gameplay debugger?

Hey there,

So I followed unreals tutorial here:

https://docs.unrealengine.com/latest/INT/Gameplay/Tools/GameplayDebugger/

and got a nice debugger for my AI system going. Now, we want to add some debug features for our weapon system in a new debugger. I got the class going as per the tutorial with no issues, everything compiles.

However, I only get one of my custom debuggers listed when i hit play.

I think its something to do with the defaultengine.ini file. Right now I have this:

[/Script/GameplayDebugger.GameplayDebuggingReplicator] DebugComponentClassName="/Script/Fuji.GOAPDebugComponent" DebugComponentHUDClassName="/Script/Fuji.GOAPDebugHUDComponent" |

DebugComponentClassName="/Script/Fuji.WeaponDebugComponent" DebugComponentHUDClassName="/Script/Fuji.WeaponDebugHUDComponent"

To declare my two gameplay debuggers. Whichever one appears last in the list is the one that appears in the game.

So my question is: how can I have more than one gameplay debugger at a time?

Product Version: UE 4.11
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asked Jun 02 '16 at 01:44 PM in C++ Programming

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HGG_Dan
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