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Link errors in UBTTaskNode classes

After converting my project to 4.12 I have link errors in 2 of my UBTTaskNode classes:

 2>AllowNextMarker.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl IGameplayTaskOwnerInterface::OnGameplayTaskActivated(class UGameplayTask &)" (?OnGameplayTaskActivated@IGameplayTaskOwnerInterface@@UEAAXAEAVUGameplayTask@@@Z)

.h

 #pragma once
 
 #include "BehaviorTree/BTTaskNode.h"
 #include "AllowNextMarker.generated.h"
 
 /**
  * 
  */
 UCLASS()
 class GAME_API UAllowNextMarker : public UBTTaskNode
 {
     GENERATED_BODY()
         EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent & OwnerComp, uint8 * NodeMemory) override;
     
     
     
 };










Product Version: UE 4.12
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asked Jun 02 '16 at 03:52 PM in C++ Programming

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Nevermore
222 33 35 49

avatar image johnparkes Jun 02 '16 at 10:18 PM

I am having similar issues and would equally appreciate some assistance with why 4.12 is causing this.

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2 answers: sort voted first

This is a known issue with changing to 4.12 and using tasks. It can be resolved by simply adding "GameplayTasks" to the PublicDependencyModuleNames section inside your 'ProjectName'.Build.cs For example:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "GameplayTasks" });

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answered Jun 02 '16 at 10:28 PM

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CalCof
291 3 6 16

avatar image 3DisturbedMonkeys Oct 30 '16 at 06:03 AM

Life saver. Thanks!

avatar image Vegasflash Mar 17 '17 at 04:14 AM

THANKS!!!!

avatar image MarkcusD Sep 22 '17 at 03:00 PM

Thanks so much.

avatar image RemRemRemRe May 27 '18 at 02:16 AM

Thank you so much!

avatar image Anubis Jun 02 '18 at 08:22 AM

Thanks you!

avatar image tomzMedLomzIGomz Oct 11 '18 at 12:04 PM

Thank you, and when will this be fixed?

avatar image HT Aidn Nov 16 '18 at 03:56 PM

life saver thx.

avatar image Lobotomiac Jan 30 '19 at 11:57 AM

4.19 still has this issue. but I'm a bit curious. I have another .cpp and .h that use the virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;

but cause no issues. Why is that?

avatar image Dzhyrma Feb 24 '19 at 02:58 PM

THANKS!!! Life saver!

avatar image nickchu35 Mar 07 '19 at 06:24 PM

OMG Thanks I've been struggling with this for an hour trying to dig through my project and linker settings. You're a real hero.

avatar image codephunk May 21 '19 at 01:08 PM

A true hero ;) Thanks man!

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THANKS!!!!

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answered Sep 05 '17 at 07:53 PM

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Burnes06
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