UE 4.1 crashes (missing font)?

I am getting an error code listed below when trying to run the 4.1.0… The program works on two other computers in my house but the main PC I want to run it on is where I am having the problem. Below I have the error code (which I think the error is in loading a specific font), and my system specs below. If you need any further data please let me know. Thank you in advance for your advice on this. I am new to engines and am excited to get obsessed with this!

Log file open, 05/08/14 15:58:21
LogModuleManager:Warning: ModuleManager: Module ‘PakFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module ‘StreamingFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module ‘NetworkFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.
LogInit: Version: 4.1.0-2053896+++depot+UE4-Releases+4.1
LogInit: Compiled (64-bit): Apr 22 2014 19:55:21
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.1
LogInit: Command line: CrashReportClient.exe -LogFolder=C:/Users/owner/AppData/Local/UnrealEngine/4.1/Saved/CrashLogs
LogInit: Base directory: C:/Program Files/Unreal Engine/4.1/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.05.08-20.58.21:525][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.
[2014.05.08-20.58.21:585][ 0]LogInit: Computer: OWNER-HP
[2014.05.08-20.58.21:586][ 0]LogInit: User: owner
[2014.05.08-20.58.21:586][ 0]LogInit: CPU Page size=4096, Cores=2
[2014.05.08-20.58.21:586][ 0]LogInit: High frequency timer resolution =2.338515 MHz
[2014.05.08-20.58.21:586][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
[2014.05.08-20.58.21:586][ 0]LogMemory: Platform Memory Stats for Windows
[2014.05.08-20.58.21:586][ 0]LogMemory: Process Physical Memory: 45.06 MB used, 45.06 MB peak
[2014.05.08-20.58.21:586][ 0]LogMemory: Process Virtual Memory: 37.38 MB used, 37.38 MB peak
[2014.05.08-20.58.21:586][ 0]LogMemory: Physical Memory: 2527.88 MB used, 8139.86 MB total
[2014.05.08-20.58.21:586][ 0]LogMemory: Virtual Memory: 148.77 MB used, 8388608.00 MB total
[2014.05.08-20.58.22:001][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.05.08-20.58.22:451][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2014.05.08-20.58.22:451][ 0]CrashReportClientLog: Sending HTTP request (pinging server)
[2014.05.08-20.58.22:635][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:635][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:662][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:663][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:693][ 0]CrashReportClientLog: =========================> OnProcessRequestComplete(), State=PingingServer
[2014.05.08-20.58.22:693][ 0]CrashReportClientLog: State change from PingingServer to Ready
[2014.05.08-20.58.22:694][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:695][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:695][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:695][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:695][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.22:695][ 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.08-20.58.26:831][ 0]CrashReportClientLog: State change from Ready to Cancelled
[2014.05.08-20.58.27:851][ 0]LogWindows: FPlatformMisc::RequestExit(0)
[2014.05.08-20.58.27:906][ 0]LogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source.
[2014.05.08-20.58.27:935][ 0]CrashReportClientLog: Final state = Cancelled
[2014.05.08-20.58.27:935][ 0]CrashReportClientLog:Warning: CHECK FAILED at d:\buildfarm\buildmachine_++depot+ue4-releases+4.1\engine\source\programs\crashreporter\crashreportclient\private\CrashReportUtil.h(22)
[2014.05.08-20.58.27:935][ 0]LogExit: Exiting.
[2014.05.08-20.58.27:936][ 0]Log file closed, 05/08/14 15:58:27

system specs are attached Dxdiag:
link text

Hi AcerWolF,

Sorry for the inconvenience on this. The issue isn’t the fonts, that is just general log spam that everyone is getting right now.

Looking at your dxdiag, I see that you have an integrated Intel(R) HD Graphics Family card. This is almost certainly the issue, as integrated cards in general are typically not powerful enough to handle the engine. By any chance is it an HD 3000 card? That one in particular we know causes crashes. We are working to make the editor not crash on them, but even if fixed, it would still most likely be far from an ideal development experience.