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Problem with deploying game to android. PackagingResults:Error: Error Launch failed! Failed to Install app

Hi! I can't send my project to Lenovo_s650 with Launch devices. But I can send to another android device - Sony E4 - It's working fine. Part of log:

LogPlayLevel: -package-resources: LogPlayLevel: [aapt] Creating full resource package... LogPlayLevel: -package: LogPlayLevel: [apkbuilder] Current build type is different than previous build: forced apkbuilder run. LogPlayLevel: [apkbuilder] Creating bbb-debug-unaligned.apk and signing it with a debug key... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [zipalign] Running zip align on final apk... LogPlayLevel: [echo] Debug Package: F:\Art\bbb\bbb\Intermediate\Android\APK\bin\bbb-debug.apk LogPlayLevel: [propertyfile] Creating new property file: F:\Art\bbb\bbb\Intermediate\Android\APK\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: F:\Art\bbb\bbb\Intermediate\Android\APK\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: F:\Art\bbb\bbb\Intermediate\Android\APK\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: F:\Art\bbb\bbb\Intermediate\Android\APK\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: BUILD SUCCESSFUL LogPlayLevel: Total time: 37 seconds LogPlayLevel: AndroidPlatform.GetAaptPath: Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\22.0.1\aapt.exe LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s WWI7HYPJFIGANR75 shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0,0300017s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s WWI7HYPJFIGANR75 shell pm list packages com.YourCompany.bbb LogPlayLevel: CommandUtils.Run: Run: Took 1,5250873s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s WWI7HYPJFIGANR75 uninstall com.YourCompany.bbb LogPlayLevel: adb: WARNING: linker: libvc1dec_sa.ca7.so has text relocations. This is wasting memory and is a security risk. Please fix. LogPlayLevel: adb: LogPlayLevel: adb: WARNING: linker: libvc1dec_sa.ca7.so has text relocations. This is wasting memory and is a security risk. Please fix. LogPlayLevel: adb: LogPlayLevel: adb: Failure LogPlayLevel: adb: LogPlayLevel: CommandUtils.Run: Run: Took 1,0960627s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s WWI7HYPJFIGANR75 install "F:\Art\bbb\bbb\Binaries\Android\bbb-armv7-es2.apk" LogPlayLevel: adb: WARNING: linker: libvc1dec_sa.ca7.so has text relocations. This is wasting memory and is a security risk. Please fix. LogPlayLevel: adb: LogPlayLevel: adb: WARNING: linker: libvc1dec_sa.ca7.so has text relocations. This is wasting memory and is a security risk. Please fix. LogPlayLevel: adb: LogPlayLevel: adb: pkg: /data/local/tmp/bbb-armv7-es2.apk LogPlayLevel: adb: LogPlayLevel: adb: Failure [INSTALL_FAILED_UID_CHANGED] LogPlayLevel: adb: LogPlayLevel: adb: 5458 KB/s (32497245 bytes in 5.814s) LogPlayLevel: CommandUtils.Run: Run: Took 111,5033777s to run adb.exe, ExitCode=0 LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in Android.Automation: Installation of apk 'F:\Art\bbb\bbb\Binaries\Android\bbb-armv7-es2.apk' failed: [INSTALL_FAILED_UID_CHANGED] LogPlayLevel: 5458 KB/s (32497245 bytes in 5.814s) LogPlayLevel: Stacktrace: в AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: в Project.Deploy(ProjectParams Params) LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: в BuildCommand.Execute() LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: в AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: в AutomationTool.Program.MainProc(Object Param) LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) LogPlayLevel: в AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_AppInstallFailed LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 159.760094 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Failed to Install app

Thanks!!!

Product Version: UE 4.10
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asked Jun 02 '16 at 08:04 PM in Packaging & Deployment

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stasostas
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avatar image Samantha Sutton ♦♦ STAFF Jun 07 '16 at 04:58 PM

Hey Stasostas,

Please upload the full error output log as a .txt file with your next reply. Include the output log that ran successfully for your other device as well. Are you launching on or packaging? Give as many details as possible.

Thanks! :)

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Hey Stasostas,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Jun 13 '16 at 03:28 PM

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I am assuming you are launching on android device from the editor. Some devices ask your permission to install from computer to device via usb. You need to press yes(allow install) on your device screen right after build was done and editor is trying to install. Pop up message dialog is showed limited amount of time on devices screen and if you not allow installation you will get this type of error in editor log.

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answered Nov 23 '17 at 07:49 PM

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TextusGames
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