Physics body for destructible mesh?

I’m trying to create a projectile out of a destructible mesh. Right now, I have a box component acting as the collision, and when I try to use “Set Simulate Physics”, the projectile works as intended. That being said, upon exiting the play window, I receive errors from the editor:

Warning Trying to simulate physics on ‘’/Game/Maps/UEDPIE_0_Example_Map.Example_Map:PersistentLevel.IceHammer_C_14.Hammer’’ but no physics body.

I do not currently have physics enabled by default on the destructible mesh, as when I do so, rather than firing at the same speed as the projectile, it just falls next to the players pawn. The destructible mesh is a child of the box collision, and when I try to enable physics on the collision box by default, the projectile gets a little crazy, and just flies around: I can provide a video of this if need be. Here’s an image of my blueprint, and a link to current behavior that results in the error above.

[Hammer Test / Youtube Link][1]

Is it currently possible to enable physics on a destructible mesh after gameplay has started?

I’ve the same problem :frowning:

Same here!