Sequencer Spawnable actor bugs after it's blueprint is compiled

I believe there is a bug with spawnable actors in 4.12 sequencer,

I created an actor blueprint called MyActor and added it to the level.
Then I added a sequence to the level and set it to auto load.
Then I added MyActor to the sequencer and converted it to spawnable. Now if I open the MyActor blueprint and compile it, it won’t show up in the level anymore, and won’t show up when playing the game.

Hi Ghar,

Thanks for the clear repro steps. I was able to repro this and have entered UE-31635. I also found a crash that occurs when you follow these exact steps, except compile the BP after creating it, then try to close sequencer after compiling it again. That is entered as UE-31637.