Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is this the correct walkthrough of developing my game?

Hello community!!! Before I go on I want to apologize for all my past questions. I know I can be a Hassel at times, I'm just an eager learner. And with being a full time student, working a full time job, I don't have days and days to look up and research the proper tutorials I need. So hopefully you can understand.

But my question down to simplest terms and basically it's just a correct me if I'm wrong type question.

I just want to know if this is the correct process to developing, package and deploy my game (it's going to be a multiplayer real time battle game between other players and friends)

Step 1 - create the game, blueprint including server based logic as in life's, in app purchases, levels and player information: and functions only clients need to know.

Step 2- test for failures and debug

Step 3- purchase/rent a server. Select the server exe file to send and store in the server. Select the client exe file and send to google play store.

Step 4- download and play my own game and advertise it.

Is this correct, or am I on the totally wrong dark path??

Thank you again for all advice and answers!!!

Product Version: UE 4.10
more ▼

asked Jun 03 '16 at 12:38 AM in Using UE4

avatar image

24 6 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Thats a very Dark Path you walk on. You Simplified it down so much that a 10-year old should be able to pump out a Multiplayer Game. Sry to tell you but there is no Fast way you, have to Invest Time in Research. Research is a HUGE part of a Developers daily routine.

Research the needs of your Game and please start smaller do a simple game first from start to finish. As simple as classic Mario, Bomberman and without Networking (thats complicated enough on its own) to get a feel how long a simple Game takes and what you need to make it.

If you cant find time you wont get anywhere sry. Making Games takes time.

more ▼

answered Jun 03 '16 at 01:32 AM

avatar image

7k 143 28 172

avatar image Dupeboys08 Jun 03 '16 at 02:17 AM

See I have many little sample projects already like endless runner, top down zombie shooter, and a survival maze game all with umg widgets, collectibles, lives, waves of ai enemies and so on. The engine itself I'm pretty familiar with. The problem I'm having is the concept of multiplayer. The game I'm working on now I want to have real time battles between players. I've read forums after forums and no clear answer on how I should go about this. And before I go too much further with my project I just want to catch the concept just in case I have to change some things around .

avatar image Nachtmahr Jun 03 '16 at 02:33 AM

If Networking is your only concern I can give you this viable Ressource http://cedric.bnslv.de/Downloads/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf

But that does not cover Deployment on a Server, what todo if a GameServer Crashes, Cloud Hosting, Starting new GameServer Instances on the Server, etc.

Point sadly still stands Research is a Daily routine you always learn.

avatar image Dupeboys08 Jun 03 '16 at 03:58 AM

Oh I understand 1000% I love to learn and implement new things. I just like to look further into information before I get to that point and prepare for what I need to look for. But thank you for the resource!!! Definitely something useful to read!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

really depends on the type of game you want to develop. not for nothing people study years just to dominate one part of software developing. cellphone sudoku, "find and touch a ballon" or snake can take you 1 day to make, if you want to do something worthy of playing, it will take you even years.

now i dont want to scare you. im no expert, and i really REALLY wish i get somewhere on the future, but i already accepted the fact that this is a path where a lot of people quit and fail. so many times i have felt im too stupid for this, but then i keep going and the feeling when i acomplish a goal, cant be explained.

this channel in youtube talks about very good concepts of game development. i wish i actually saw this one video the first i day i started.


good luck

more ▼

answered Jun 03 '16 at 01:51 AM

avatar image

813 22 11 46

avatar image Dupeboys08 Jun 03 '16 at 05:58 AM

Oh trust me I know the feeling. Many times I thought to myself like how am I going to do this, and knowing the answer is in front of me the whole time. It's tough I know. But one day, with positivity, it's going to be worth the hair loss and headaches lol As they say, keep it simple lol

But thank you for the video!! Watched it twice already along with 300 other youtube tutorials oh the power of YouTube

Hope you reach your goal and continue to share the positive feedback!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question