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Open GL ES 3.1 missing on Package Project

I'm trying to build projects to my Nvidia Shield Tablet K1. I'm using Unreal 4.12, the latest AndroidWorks and MS Visual Studio 2015. I was following the same steps as this video: https://www.youtube.com/watch?v=hTfBLEKyrMw

I already downloaded the source from github and and enabled Open GL ES 3.1 on BaseEgnine.ini, but when I choose "Build UE4 for Android in Development mode in VS as the video suggests I get errors. When instead of Development I try Development Client it builds, but I don't get the option to package project to OpenGL ES 3.1 in the editor Package Project dropdown menu. On Project Settings it shows the option to build for OpenGL ES 3.1 as checked.

Can anyone help me out and maybe point to more updated process on how to build to tegra devices? everything I found seems pretty outdated on that regard...

Product Version: UE 4.12
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asked Jun 03 '16 at 01:27 AM in Packaging & Deployment

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MDiamond
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avatar image Samantha Sutton ♦♦ STAFF Jun 07 '16 at 06:05 PM

MDiamond,

In order to better assist you, I need to know what types of errors you're running in to. Could you please provide me with any error logs/error output logs and upload them as a .txt file separately?

Thanks!

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Hey MDiamond,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Jun 13 '16 at 03:31 PM

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