Open GL ES 3.1 missing on Package Project
I'm trying to build projects to my Nvidia Shield Tablet K1. I'm using Unreal 4.12, the latest AndroidWorks and MS Visual Studio 2015. I was following the same steps as this video: https://www.youtube.com/watch?v=hTfBLEKyrMw
I already downloaded the source from github and and enabled Open GL ES 3.1 on BaseEgnine.ini, but when I choose "Build UE4 for Android in Development mode in VS as the video suggests I get errors. When instead of Development I try Development Client it builds, but I don't get the option to package project to OpenGL ES 3.1 in the editor Package Project dropdown menu. On Project Settings it shows the option to build for OpenGL ES 3.1 as checked.
Can anyone help me out and maybe point to more updated process on how to build to tegra devices? everything I found seems pretty outdated on that regard...
asked Jun 03 '16 at 01:27 AM in Packaging & Deployment
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Jun 13 '16 at 03:31 PM
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