Paper2D-Tilemap Component Generated at Runtime not Generating Collision
I posted this initially in the blueprint board, but it now seems like it could be a bug.
It seems that when the TileMapComponent is generated, there is no collision created. However, if I go into the outliner, and select the actual component in the actor that is creating the component, the collision gets created...
Note that there is no collision on the patch closest to camera (I had already selected the other patch that now has collision farthest from camera):
Components in the outliner, unselected:
Selected component closest to camera:
Also, here's the code used to create the TileMap. Note that values like "TileSet" are variables in the class. TileSet is a UPaperTileSet, and the ProcParams is a struct holding various values for producing the TileMap.
Thank you for sending me a reproduction project. I see the discrepancy now, it's that I wasn't using that specific component. As it says in the editor, the PaperTileMapComponent is an early access component and isn't quite ready for use. I've reported this as a bug for it but I would expect it to take a while before this gets fixed due to the state of the component itself. For reference, the bug's number is UE-31632.
Unfortunately I can't think of a workaround that still involves using this component.
answered Jun 03 '16 at 08:50 PM
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