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Object error when casting to enemy character BP

Hi guys probably an obvious mistake with my graph here but I need to cast to my enemy character BP to play some animations and stop movement in a different blueprint. Got a screenshot showing the cast and the error when compiling. If you need more info to help me just ask. Appreciate any help Thanks. alt text

Product Version: UE 4.9
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code4.jpg (170.5 kB)
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asked Jun 03 '16 at 03:02 AM in Blueprint Scripting

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The Slayers Roar
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avatar image Nachtmahr Jun 03 '16 at 03:10 AM

Uhm where is the Screenshot?

avatar image The Slayers Roar Jun 03 '16 at 03:13 AM

Oh oops just turned off pc to go to sleep appreciate your interest will put the screenshot up when I wake up

avatar image D3ATH95 Jun 03 '16 at 03:08 PM

Mind if I see the whole code? If I think I see what you are trying to I'll show you a better solution.

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You got the Concept of a Cast wrong, a Cast wont get you something out of thin air.

A Cast simply takes a Object and Cast it to a Specific Type. Like you can have a Variable that Holds a Controller or anything that is a Child of Controller, but your BP only knows its a Controller and not if its a AIController or PlayerController or any other Controller Type. But if you take that Controller refference and Cast it you basicly asking is this Controller Refference a AI Controller. If Cast is a success it is indeed a AI Controller und you can access all public variables and Functions it has.

In your example you probably have already somewhere a Pawn ref earlier in the graph you can get the the Controller from there and put it in the Object Pin of your Cast.

I Highly recommand you to watch this Training Video to get the Basics down https://www.youtube.com/watch?v=EM_HYqQdToE

Good Luck and have Fun =)

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answered Jun 03 '16 at 06:14 PM

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Nachtmahr
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avatar image The Slayers Roar Jun 07 '16 at 10:15 PM

Hi guys thanks for the help managed to find another solution to the issue.

avatar image Nachtmahr Jun 07 '16 at 10:26 PM

You´re welcome? Even though there is just one Solution for the Cast xD stick in a Target.

Otherwise you just changed how you get your desired Refference. Thats fine too.

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