Beam particle texture tile can't be controlled when Noise module is applied
On the test beam in below images, I set the tile distance to get the coordinates proportion right. When noise module is applied and low frequency is turned on, texture is stretched and tiling cannot be controlled any more. Could you verify if this is a bug, and let me know if there's a workaround?
Hey Pinepanda -
Since Beams are chaotic by nature, the noise module does adjust the texture tiling frequncy to keep that style of movement. However if your texture, like the numbers sub-UV texture, require that tiling, you can go into your Material and add a texture coordinate off of the texture sample and tile from those coordiantes which will stay in effect after the noise module is applied to the beam.
answered May 13 '14 at 02:07 PM
Lovecraft_K ♦♦ STAFF
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