x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unknown cook failiure

Hi

does anyone know what could be a problem here? I am getting unknown cook failure when trying to package the game for windows 64bit. My engine version is 4.11.2

here is the output log

link text

Thanks!

Product Version: UE 4.11
Tags:
failiure2.txt (4.3 MB)
more ▼

asked Jun 03 '16 at 07:47 AM in Packaging & Deployment

avatar image

filip.setmanuk
6 1 2 5

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hey Filip.Setmanuk,

Here are your errors and warnings from your project. Please delete your Intermediate, Config and Saved folders from your project as it's possible that some of these warnings will disappear. Read through the following and try to correct what's corrupted/missing/etc. Reply back once you've gotten as far as you possibly can, include any new logs.

 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:090][  0]LogInit:Display: Warning/Error Summary (Unique only)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:091][  0]LogInit:Display: -----------------------------------
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:108][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_FOV] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:108][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_FOV] Error The property associated with  Max FOV  could not be found
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:109][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error Could not find a function named "GetAltitude" in 'UI_Altimeter'.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_Altimeter' has been compiled for  Get Altitude 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:110][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error Could not find a function named "IsMaintainingConstantAltitude" in 'UI_Altimeter'.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_Altimeter' has been compiled for  Is Maintaining Constant Altitude 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:110][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:111][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_MiniMap] Error Could not find a function named "GetPlayerBounds" in 'UI_MiniMap'.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_MiniMap' has been compiled for  Get Player Bounds 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:111][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Speedometer] Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:112][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Could not find a function named "IsInAttractMode" in 'UIManager'.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UIManager' has been compiled for  Is in Attract Mode 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:112][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Could not find a function named "GetPlayerBounds" in 'UIManager'.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UIManager' has been compiled for  Get Player Bounds 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnBeginGDCAttractMode_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event Dispatcher has no property  Assign <invalid delegate> 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:114][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnEndGDCAttractMode_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:114][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnGDCAttractModeAborted_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnGDCKiteCineAborted_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnEndGDCKiteCine_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnBeginGDCKiteCine_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:116][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate2 from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:117][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate3 from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:117][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate4 from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:118][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate5 from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:118][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate6 from  Output Delegate  due to a bad or unknown type (Delegate)
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:119][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnBeginGDCKiteCine_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:119][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnEndGDCKiteCine_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:120][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnGDCKiteCineAborted_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:120][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnGDCAttractModeAborted_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnEndGDCAttractMode_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnBeginGDCAttractMode_Handler 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning Node  Unknown  is not referencing a valid level actor
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:122][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 1 Warning(s) [in 4 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:122][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 2 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:123][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 3 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:123][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 1 Warning(s) [in 3 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:125][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:126][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Rotation at Distance Along Spline  is deprecated; Please use GetRotationAtDistanceAlongSpline, specifying SplineCoordin
 MainFrameActions: Packaging (Windows (64-bit)): ateSpace::World
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:126][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Location at Spline Point  is deprecated; Please use GetLocationAtSplinePoint, specifying SplineCoordinateSpace::World
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:127][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get Local Location and Tangent at Spline Point  is deprecated; Please use GetLocationAndTangentAtSplinePoint, specifying SplineCoordinateSpace::Local
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:128][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Location at Distance Along Spline  is deprecated; Please use GetLocationAtDistanceAlongSpline, specifying SplineCoordin
 MainFrameActions: Packaging (Windows (64-bit)): ateSpace::World
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:128][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 35 Warning(s) [in 105 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:129][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 36 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:129][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 37 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:130][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.78] Compile of IndustrialFence_Spline successful, but with 35 Warning(s) [in 62 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:130][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.79] Compile of IndustrialFence_Spline successful, but with 36 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.79] Compile of IndustrialFence_Spline successful, but with 37 Warning(s) [in 0 ms]
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_4' missing NodeGuid because of upgrade from old package version, this can cau
 MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:132][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_6' missing NodeGuid because of upgrade from old package version, this can cau
 MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:132][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cau
 MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:133][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this ca
 MainFrameActions: Packaging (Windows (64-bit)): n cause deterministic cooking issues please resave package.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:133][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:134][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:135][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:136][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:136][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/HostileAssets/crate_lidturned'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/HostileAssets/crate_lidturned': Can't find file '/Game/HostileAssets/crate_lidturned'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/HostileAssets/crate_lidturned.crate_lidturned'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/HostileAssets/crate_lidturned.crate_lidturned' was not found!
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:138][  0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Objects/SM_Road_Carretera.SM_Road_Carretera] ConvexElem[0] invalid
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:138][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:139][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02E5
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:140][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue5
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0317
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:141][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0349
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:142][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue2
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:059D
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:143][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:05CF
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:144][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:056B
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:145][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceType:08F9
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:146][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:147][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02E5
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:148][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue5
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0317
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:149][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0349
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:149][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue2
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:059D
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:150][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:05CF
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:151][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:056B
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:152][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceType:08F9
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:152][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline3_8182
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: Failure - 41 error(s), 1150 warning(s)
more ▼

answered Jun 07 '16 at 06:33 PM

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question