Unknown cook failiure

Hi

does anyone know what could be a problem here? I am getting unknown cook failure when trying to package the game for windows 64bit. My engine version is 4.11.2

here is the output log

[link text][1]

Thanks!

93164-failiure2.txt (4.13 MB)

Hey ,

Here are your errors and warnings from your project. Please delete your Intermediate, Config and Saved folders from your project as it’s possible that some of these warnings will disappear. Read through the following and try to correct what’s corrupted/missing/etc. Reply back once you’ve gotten as far as you possibly can, include any new logs.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:090][  0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:091][  0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:108][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_FOV] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:108][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_FOV] Error The property associated with   FOV  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:109][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error Could not find a function named "GetAltitude" in 'UI_Altimeter'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_Altimeter' has been compiled for  Get Altitude 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:110][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error Could not find a function named "IsMaintainingConstantAltitude" in 'UI_Altimeter'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_Altimeter' has been compiled for  Is Maintaining Constant Altitude 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:110][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Altimeter] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:111][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_MiniMap] Error Could not find a function named "GetPlayerBounds" in 'UI_MiniMap'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UI_MiniMap' has been compiled for  Get Player Bounds 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:111][  0]LogInit:Display: LogBlueprint:Error: [compiler UI_Speedometer] Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:112][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Could not find a function named "IsInAttractMode" in 'UIManager'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UIManager' has been compiled for  Is in Attract Mode 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:112][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Could not find a function named "GetPlayerBounds" in 'UIManager'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'UIManager' has been compiled for  Get Player Bounds 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnBeginGDCAttractMode_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:113][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event Dispatcher has no property  Assign <invalid delegate> 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:114][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnEndGDCAttractMode_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:114][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnGDCAttractModeAborted_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnGDCKiteCineAborted_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnEndGDCKiteCine_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error No delegate function ''  OnBeginGDCKiteCine_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:115][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:116][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate2 from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:117][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate3 from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:117][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate4 from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:118][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate5 from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:118][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Failed to create property UniqueObjectNameForCooking_OutputDelegate6 from  Output Delegate  due to a bad or unknown type (Delegate)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:119][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnBeginGDCKiteCine_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:119][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnEndGDCKiteCine_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:120][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnGDCKiteCineAborted_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:120][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnGDCAttractModeAborted_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnEndGDCAttractMode_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Error: [compiler UIManager] Error Event signature error:  Signature not found.  OnBeginGDCAttractMode_Handler 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:121][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning Node  Unknown  is not referencing a valid level actor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:122][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 1 Warning(s) [in 4 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:122][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:123][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:123][  0]LogInit:Display: LogBlueprint:Warning: [compiler LevelOpening] Warning [0126.71] Compile of LevelOpening successful, but with 1 Warning(s) [in 3 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:124][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:125][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:126][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Rotation at Distance Along Spline  is deprecated; Please use GetRotationAtDistanceAlongSpline, specifying SplineCoordin
MainFrameActions: Packaging (Windows (64-bit)): ateSpace::World
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:126][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Location at Spline Point  is deprecated; Please use GetLocationAtSplinePoint, specifying SplineCoordinateSpace::World
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:127][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get Local Location and Tangent at Spline Point  is deprecated; Please use GetLocationAndTangentAtSplinePoint, specifying SplineCoordinateSpace::Local
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:128][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning  Get World Location at Distance Along Spline  is deprecated; Please use GetLocationAtDistanceAlongSpline, specifying SplineCoordin
MainFrameActions: Packaging (Windows (64-bit)): ateSpace::World
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:128][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 35 Warning(s) [in 105 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:129][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 36 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:129][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.71] Compile of IndustrialFence_Spline successful, but with 37 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:130][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.78] Compile of IndustrialFence_Spline successful, but with 35 Warning(s) [in 62 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:130][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.79] Compile of IndustrialFence_Spline successful, but with 36 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: [compiler IndustrialFence_Spline] Warning [0775.79] Compile of IndustrialFence_Spline successful, but with 37 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_4' missing NodeGuid because of upgrade from old package version, this can cau
MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:131][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:132][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_6' missing NodeGuid because of upgrade from old package version, this can cau
MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:132][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_7' missing NodeGuid because of upgrade from old package version, this can cau
MainFrameActions: Packaging (Windows (64-bit)): se deterministic cooking issues please resave package.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:133][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3' missing NodeGuid because of upgrade from old package version, this ca
MainFrameActions: Packaging (Windows (64-bit)): n cause deterministic cooking issues please resave package.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:133][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:134][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:135][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:136][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:136][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/HostileAssets/crate_lidturned'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/HostileAssets/crate_lidturned': Can't find file '/Game/HostileAssets/crate_lidturned'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/HostileAssets/crate_lidturned.crate_lidturned'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:137][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/HostileAssets/crate_lidturned.crate_lidturned' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:138][  0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Objects/SM_Road_Carretera.SM_Road_Carretera] ConvexElem[0] invalid
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:138][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:139][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02E5
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:140][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue5
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0317
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:141][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0349
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:142][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue2
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:059D
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:143][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:05CF
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:144][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:056B
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:145][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline_419
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceType:08F9
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:146][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:147][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02E5
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:148][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue5
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0317
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:149][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:0349
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:149][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue2
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:059D
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:150][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:05CF
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:151][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceVerticalPoles:056B
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:152][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline2_4233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetFenceType:08F9
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:152][  0]LogInit:Display: LogScript:Warning: Accessed None trying to read property CallFunc_AddComponent_ReturnValue6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    IndustrialFence_Spline_C /Game/Levels/Level5EntertainmentPICA.Level5EntertainmentPICA:PersistentLevel.IndustrialFence_Spline3_8182
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:    Function /Game/HostileAssets/IndustrialFences/IndustrialFence_Spline.IndustrialFence_Spline_C:SetWireSecure:02B3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.02-22.24.11:153][  0]LogInit:Display: Failure - 41 error(s), 1150 warning(s)