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Why is Steamworks not working for Win32 Shipping build?

I've got steamworks(v129) installed and enabled in code(through the steamworks.build.cs and game.build.cs). When I package from the editor with shipping enabled it builds a win32 exe, steam is not enabled though. If I go into my unreal projects folder and run the win32 exe its not enabled either. However if I go into the win64 folder in my unreal projects directory and run the game... steam overlay works. Theres nothing being logged during packaging in the Editor or at run time. Is there a step that I'm missing ?

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asked May 13 '14 at 05:09 AM in C++ Programming

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MrNexy
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avatar image Tiny2014 May 13 '14 at 08:38 AM

you guy really fast in development.

avatar image MrNexy May 16 '14 at 03:47 PM

Why thank you kindly ^^ There's still lots more to be done though :3

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So I had some wonderful support from Unreal|rcl on #unrealengine. The trouble I was running into was to do with a hard coded version of steamworks differing from the newer version I had installed. The fix in the link below took care of it after a re-build :)

https://github.com/EpicGames/UnrealEngine/commit/e3e2b19316dcddc0c11d6de5742a0ebe43f5c74e

Hope that someone having the same trouble may find this helpful ^^

-MrNexy

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answered May 16 '14 at 03:46 PM

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MrNexy
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avatar image BrUnO XaVIeR May 31 '14 at 03:06 AM

If you got v129 working, could you help me with this issue? https://answers.unrealengine.com/questions/50259/steamworks-failing-to-find-dlls.html.

I follow the guide Epic provided, but I can't get the DLLs to load, may be something I'm doing wrong.

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