Is it possible to make UMG mini games?

Hey everyone!

I’m trying to make a hacking mini game where you move an actor through a procedurally generated maze. When you reach the endpoint of the maze you will unlock a door or access a terminal.

Does anyone know the best way to do this? Is UMG the best option for this or is there a better way to get this done?

That is what I was thinking too, but I don’t know how to get the level to show up in the viewport.

this might help:

I’m sorry, I didn’t really explain what I meant very well. My problem isn’t generating the tiles or meshes. I’m having an issue transitioning the player from the main game to the mini game. So when I try to hack a terminal and call the mini game, it doesn’t appear. I wanted to use UMG because I can add the widget to the viewport.

make the maze out of a paper2D tile map, attached to the camera.

or you could try a scene capture 2d component, which updates a dynamic texture every frame, and you can use that texture in a UMG widget, added to the viewport.

Okay, I’ll try that out.