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[Request] Two suggestions to make documentation easier to use and maintain

The Unreal game engine is continually updated along with the editor. Bearing this in mind, the documentation is not always updated before the new version is released.

To add on to what has become a frustrating situation for me, Epic allows users to use any version of the engine licensed to them during their subscription period. This means that each version will have a different feature set and a particular documentation that will be most relevant to that particular version.

This being said I'd like to suggest two features

Feature #1: Versioned documentation This would simply ensure that a copy of the manual and reference for UE4 can be downloaded for the version fo UE4 that the developer wants to use.

Feature #2: "This page is valid for version X for Unreal Engine 4" For those viewing the online only documentation, I'd like to see the pages stamped with a version identifier so that I and other users can know which version of the engine, the page is most relevant to.

A byproduct of this stamp would allow the documentation team to quickly find any page that's not updated for the latest version and verify the content. If any changes need to be made they can be made without long periods of time being spent cross-referencing content.

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asked May 13 '14 at 05:25 AM in Everything Else

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avatar image KnightTechDev May 13 '14 at 10:58 PM

Yeah I think something that could be added for when website is giving documentation error's from Google Index Caching or Broken Link, would be a Report Broken Link option. That would be the fastest way to note invalid URLs as when bulk reports come in for specific link and check performed it can confirm the issue exists pretty fast. The option could be placed in editor as a menu item at upper right in the menu that says Send Positive Feedback, Send Negative Feedback, Ask a Question...

Or the server could simply filter log it automatically and administrator simply reviews the log of inbound unsuccessful URL request attempts, specific to the documentation.

But the solid confirmation would come from manual reporting to indicate it's not simply internet connection or service based on remote client end point.

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