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can i save actor's whole data?

hello.

i'm trying my game save, but it's too difficult. i'm using saveObject. but i have to save all variables of actors. it's so messy... please help me!

i found code in github. https://github.com/shinaka/UE4ActorSaveLoad can this code save Actor's CustomActorComponents and component's data? or have to save it with another solution?

https://www.youtube.com/watch?v=UHlI7iG3PQA this bot have many components.

and this is one weapon. (it has actor components too!) alt text

and this is my one actor's struct for saving (really messy) ​alt text

p.s : what is "ActorData"? some type?

Product Version: UE 4.12
Tags:
actorcomponent.png (48.7 kB)
savestruct.png (250.3 kB)
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asked Jun 03 '16 at 02:52 PM in Using UE4

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vanditKing
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1 answer: sort voted first

save structs that contain enough information to spawn actors, instead of saving actors.

https://github.com/shinaka/UE4ActorSaveLoad/blob/master/PersistentStore.h line 29:

 TArray<uint8> ActorData;   // ActorData is an array of bytes 
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answered Jun 03 '16 at 03:05 PM

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ScottSpadea
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avatar image vanditKing Jun 03 '16 at 03:32 PM

what is "ActorData"? one of UE4's type?

avatar image ScottSpadea Jun 03 '16 at 03:50 PM

no, its not from UE4, its a custom array variable, declared in PersistentStore, inside the github source code link you posted. its just an array of bytes, that is inside a struct, inside another struct.

ActorData is populated from the result of Actor->Serialize, which compresses the data of an actor into binary, as an array of bytes.

https://wiki.unrealengine.com/Save_System,_Read_%26_Write_Any_Data_to_Compressed_Binary_Files

avatar image vanditKing Jun 04 '16 at 04:08 AM

thx a lot! i need to study c++ have a nice day!

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