Adding footsteps to firstperson (Without a mesh)
Easiest solution would be to have some kind of running animation playing and use this method https://youtu.be/clWHpTtgTOw ... But if there's no mesh at all, here's how I would do it
Also for some effect, on the timer, I recommend using flip flop and each other sound has just a bit difference in pitch multiplier.
I think that should do it, cheers! :)
Well, instead of using tick, you could instead use an Anim Notify to play a sound at a specific point in the animation, the same techniques can be used for Particle Effects and custom events too. All you have to do is.
Here's what it should look like:
answered Jun 04 '16 at 03:13 PM
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