Touch Event not working on iPad Air
We've encountered a strange bug whereby the "Touch" blueprint event is not working, but only on the iPad Air.
We have a player controller set up with a touch event which is designed as a "tap to move" - the input registers in mobile preview - both on our PC and Macbook, as well as on our iPad 2 and my Nexus 5.
I've set up a print right off the "pressed" node of the Touch for testing.
Problem was un-related to UE4. The editor was not overwriting old versions of the app on the tablet when testing - this was leading to my changes not being detected. Problem is fixed by deleting the app from the iPad each time we test.
answered May 14 '14 at 05:23 AM
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