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Multiplayer (Client/Server) game implementation in HTML5?

Does anyone have a reference/pointer for any multiplayer implementation of a game/app packaged as HTML5? Say, five HTML5 packaged clients (running in a browser) connect to a HTML5 packaged UE4 server? Or, these HTML5 clients connect to a UE4 server running on a PC?

The idea is to implement a small Javascript multiplayer game/chat app (~ 15 - 20 players) that can be played over networks. TIA.

Product Version: UE 4.10
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asked Jun 03 '16 at 04:36 PM in Everything Else

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interceptor
6 2 3 6

avatar image interceptor Jun 08 '16 at 10:08 AM

Does anyone know an answer to this?

avatar image r4ptur3 Aug 25 '16 at 08:05 AM

bumping this -- there seems to be absolutely nothing on why HTML5 client/server functionality is missing, or how to set it up.

more info over here: https://answers.unrealengine.com/questions/358636/html5-networking-listen-server-issues.html

avatar image TheMainStark Feb 10 '18 at 02:55 AM

Did anyone find an answer to this?

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