[BUG] Incorrect location returned (sequencer)

Hello,

I am filing this under bugs for 4.11.2. I have a simple test blueprint which looks like this:

93213-bp_bug01.jpg

The car is an object which is controlled by sequencer. At the end of the road I call Event named IntroEnds.
The car’s position in details is correct, but GetActorLocation of anything controlled by Sequencer returns for some reason 0,0,0

Any workaround apart from hardcoding this location? (ugly, unacceptable solution)
Thank you!

Jan

Ok. This behavior is exclusive to level blueprint. In other blueprints it doesn’t manifest. I am tagging this answer as a workaround - using a proxy blueprint to get a desired transform.