Realistic lighting for lamps
I wonder if anyone has some sort of trick to get my lights look beter especially the shadow on the ceiling (it's real dark and sharp). I prefer to use movable light because I intend to make the light swing a little. But I can leave that out if there is no other way.
asked Jun 03 '16 at 08:26 PM in Rendering
If it moves just a little I would create a static light to get proper indirect lighting and a movable light for the specular highlighting+ maybe dynamic shadowing. Make sure there is a lightmass importance volume around your playable area. This will place indirect lighting samples for movable objects. Always rebuild your lighting as well before checking for issues.
answered Jun 04 '16 at 11:37 AM
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