Networking Issues vive motion controller
Vive control characters are inside but MotionController seems somewhat problematic. When two player online time . One player vive motion controller simultaneously control two 2 players , and the players do not see the opposite motion controller objects 。 How can I solve this problem。。。。。。。。。。
asked Jun 04 '16 at 10:27 AM in VR
The motion controller components are not replicated by default. The hand controllers need to be manually replicated based off of the motion controller components. This was my implementation. This should give you a head start. https://answers.unrealengine.com/questions/411513/vr-replicated-tracking-with-vive-motion-controller.html
It's safe to say Epic is probably working on an implicit replication i.e.the movement component.
answered Jul 17 '16 at 04:38 AM
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