MoveSpeed of the Player slower when playing from UEditor

Hi there…

I´ve coded a Character Movement via Axis Events, and got some problems with the Move Speed of my Player when starting from different locations.
See:

It seems like the PLAY Start via Unreal Editor makes the Player significant slower… Like 1/3 of the normal Speed…

Any idea why this happens?

With add movement input, you don’t want to include GetWorldDeltaSeconds on the scale value.

Also, I don’t think that scale value increases or decreases speed, it just takes -1, 0 or 1. Instead, you should setup the move speed inside Character movement component. For example Set MaxWalkSpeed

Try removing the scale value math and plugging the axis value straight to the scale value.

Hope this helps, cheers! :slight_smile: