VR Build on Android

After migrating my project on 4.12 release version, i added Google VR plugin, but can’t package my project to Android anymore. Log with error message:

MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: D:\NVPACK\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: D:\NVPACK\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: D:\NVPACK\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: Total time: 2 seconds
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: ���� 'D:\Unreal projects\VR_2016 4.12\Intermediate/Android/APK/bin/VR_2016-debug.apk' �� ������.
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: ��� 䠩��: 'D:\Unreal projects\VR_2016 4.12\Intermediate/Android/APK/bin/VR_2016-debug.apk'
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool:    � System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool:    � System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool:    � UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInAp
k)
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool:    � UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool:    � UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
MainFrameActions: Packaging (Android (PVRTC)): CommandUtils.Run: Run: Took 13,1197504s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (PVRTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Unreal Engine 4\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_2016 Android Development -prepfordeploy -project=
MainFrameActions: Packaging (Android (PVRTC)): "D:\Unreal projects\VR_2016 4.12\VR_2016.uproject" -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.04-15.18.37.txt' 
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (PVRTC)):    в AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVar
s)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D
ictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Android (PVRTC)):    в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Android (PVRTC)):    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Android (PVRTC)):    в AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (PVRTC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (PVRTC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (PVRTC)): copying UAT log files...
MainFrameActions: Packaging (Android (PVRTC)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Is there any way to fix this?

Having the same issue here! Brand new project, can’t package. :frowning:

Hi, InquisitorAles, did you ever find out how to resolve this?

Hi, PabloCo, did you ever find out how to resolve this?