Tick is never being called even though CanEverTick and StartWithTickEnables is true
Hi all. I have been having this incredibly annoying issue where it seems that my tick for an actor is never called. I have a function called within the tick that is never triggered and a print statement in there also which never prints saying the tick is being called. I've been searching online for days and everyone says to enable CanEverTick and StartWithTickEnabled but nothing seems to be working with my project. I have even created a new project and tryed just printing out a line and it doesn't even work in there either. If anyone has any ideas or has a method of checking to see if something has finished every frame that would be amazing!
Thanks in advance
If you're overriding BeginPlay, make sure you put Super::BeginPlay() in you're overridden BeginPlay() function. Also do the same for Tick(DeltaSeconds) with Super::Tick(DeltaSeconds).
It fixed my actor not ticking for me inexplicably.
answered Jun 21 '16 at 10:22 PM
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