Hello, thanks for viewing this post.
I wanted to attach two different nodes in this blueprint to the “Event BeginActorOverlap,” namely the “Play Sound at Location” node.
What’s already attached is rather important to the item, I just want the player to walk through the item and have it removed from the world and play a sound to indicate the item was picked up.
Is there some other node I could use to detect collision with the player?
The image below is the blueprint in question.