Play Dynamic Force Feedback does not stop after actor is destroyed

Hi All!

I’ve tried implementing a kind of sensor blueprint actor that will play a dynamic force feedback when the threshold of the dot product is close to a certain range. When the player enters the collision mesh to trigger a begin overlap event, the sensor actor will destroy. However, the dynamic force feedback does not stop with the destruction of the actor and continues indefinitely. Unlike the client play force feedback, there’s no way to stop the dynamic force feedback.

I’ve tried using a branch with a bool to indicate if the actor is destroy to try to stop the dynamic force feedback but it doesn’t work. Any help will be appreciated if anything can be done!

Thanks!