Hey folks,
I’m in the process of putting together a spline-driven chain, but am running into a problem. I need each link to be offset and have a separate rotation from the previous, which I accomplished by using two static mesh components, with the second having a given offset and rotation. Looks fine, and looks like it works, until I bend the spline (see second screenshot).
I’ve gone through the examples, checked out plenty of other resources, but am not sure how to proceed. I figure the offset works for the rotation, but for the location its moving it in a way I don’t understand.
Thanks in advance. I’m gonna keep at it in the meantime.