Editor crash when saving anything

Build Type: Binary

Build version: 4.12.0-2992821+++UE4+Release-4.12

Detailed description of the issue:
Whenever I try to save anything (even if there have been no changes to the asset), the editor crashes.

It appears 100% of the time in my specific project, but in any others it doesn’t appear to happen.

This also happened in UE 4.11.

Steps to reproduce:

  1. Try to save the file, just hitting crtl+s on the map editor after opening is enough (even if no changes have been made)

  2. Watch the editor close instantly.

Attachments: For some reason I could not use the regular attachments feature, so here is a Dropbox link for the dump and log file: https://dl.dropboxusercontent.com/u/107028026/ShareX/2016/06/Logs.zip

The project is available here: https://github.com/PJB3005/Space-Station-13d-UE4/tree/chatstuff , it does not happen on the master branch (which does not have the issue)

Hi PJB3005,

If this only happens on a specific project, try the following:

  • run Build>Map Check: Correct all errors
  • Right click on Content folder Content Browser and select "Fix up Redirectors in Folder
  • In Project Settings: Do not select this project to open by Default. Select a blank template project instead. Then open the project after the blank project opens succesfully; Then make a change and see if you can save the project now.

If none of these resolve the issue, provide your machine ID so I can locate your crashes on our crash reporter. If you do not wish to post it publicly, you can send it to me in a private message on our Forum.

Thanks,

.

1 Like

Hi.

Sadly, none of the 3 options fixed the problem.

Also, how do I figure out my machine ID? A quick googling turned up with nothing.

Your machine ID is at the top of the crash report in the crash reporter window. You can cut and paste this in a doc. I recommend also running a map check on all levels in this particular project.

For some reason the crash reporter doesn’t even come up, it’s just an instant exit. (the log file does acknowledge an error but it says nothing more useful than “something errored, shutting down!”)

I was able to open your project and opening certain assets resulted in a crash with the Crash Reporter present. From that data I was able to link the error to the error found in the answer on the following post:

GetWorld() returns null in BeginDestroy

It appears that a member of your Actor class is trying to find the GameInstance class for the project before it’s actually instantiated and/or a destroy function is getting called, but it is happening right when the game is starting.

Please review the answer from the AnswerHub post and check to make sure no objects are set to be destroyed at startup.

That was indeed the issue, thanks!

How did you solve it? I mean you said you could not apply any changes, then how did you solve that specific problem?

this was helpful.