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FBlackboardKeySelector Adding Enum Filter

Hello!!

I want to add a Enum to my filter for my FBlackboardKeySelector, but I'm not sure on how to add the enum. I have it available globally, but to assign in the AddEnumFilter parameter I'm not sure.

 EnemyKey.AddEnumFilter(this, /*HOW TO ADD ENUM*/);


Any help would be great :(

parameter Needs

Product Version: UE 4.11
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asked Jun 04 '16 at 07:42 PM in C++ Programming

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CHADALAK1
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avatar image CHADALAK1 Jun 27 '16 at 07:02 PM

Anything would be great :(

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Hi. I do not experiment with this code. I only found it by search:

 UEnum* Enum = FindObjectChecked<UEnum>(ANY_PACKAGE, TEXT("EContentSourceCategory"));
 ...
 if (UEnum* Enum = Cast<UEnum>(InType.PinSubCategoryObject.Get()))
 ...
 UEnum* const DependencyRuleEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("EDependencyConversionRule"))

From Rama's code: https://wiki.unrealengine.com/Enums_For_Both_C%2B%2B_and_BP

 template <typename EnumType>
 static FORCEINLINE EnumType GetEnumValueFromString(const FString& EnumName, const FString& String)
 { 
     UEnum* Enum = FindObject<UEnum>(ANY_PACKAGE, *EnumName, true);
     if(!Enum) 
         { 
           return EnumType(0);
         }        
     return (EnumType)Enum->FindEnumIndex(FName(*String));
 }


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answered Jul 02 '16 at 10:12 AM

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v.s.
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